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3D Environment Artist (Roblox)
Polymorphic
Remote · ArmeniaSalary not disclosedfull-timeStaff.am
You will be responsible for creating optimized, realistic 3D assets and scenes using Blender and Roblox Studio, including environment props, structures, terrain, and other map elements. You should be comfortable working from references and recreating real-world environments while maintaining strong in-game performance.
Responsibilities
- Create optimized, realistic 3D environment assets: props, structures, terrain, and other map elements
- Build complete scenes and maps in Roblox Studio, not just individual assets
- Accurately recreate real-world locations and environments from provided references
- Texture and UV-unwrap assets, including texture baking in Substance Painter
- Optimize polygon counts, textures, geometry, and scene complexity for real-time performance without significantly reducing visual quality
- Set up collisions and build assets with performance in mind
- Follow naming conventions, file organization practices, and the established production pipeline
- Take feedback and iterate quickly in collaboration with producers, designers, and other artists
Languages
- Work format
- Remote
- Seniority
- Mid
- Posted
- 9 Oct 2026
- Last verified
- In the last 3 days
- Apply by
- 8 Nov 2026
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