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Compiler Software Engineering Intern - Summer 2027

NVIDIA

US, WA, Redmond · On-site · relocationSalary not disclosedfull-timeNVIDIA Careers (offices abroad)

We are looking to grow our company, and grow our teams with the smartest people in the world. We are looking for you: a Computer Science or Computing Engineering grad student to support our NVIDIA Back-End Compiler Team for a 2021 internship!

Responsibilities

  • You will be investigating and developing solutions to important and challenging problems within the NVIDIA Compiler Back End – consistent with your compiler experience and knowledge.
  • Work directly with a mentor and operate as part of the larger OCG team.
  • Work with global compiler, hardware and application teams to oversee improvements and problem resolutions
  • Be part of a team that is at the center of deep-learning compiler technology spanning architecture design and support through functional languages
  • What we need to see
  • Currently pursuing a bachelors or masters degree in Computer Science or Computer Engineering or similar field
  • Successful completion of an undergraduate Compiler
  • Design class.
  • Strong writing and oral skills, as well as an ability to follow best practices for Software Engineering.
  • You possess strong coding skills with C++

Languages

    Work format
    On-site
    Seniority
    Intern
    Posted
    30 Oct 2026
    Last verified
    In the last 5 days

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