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Compiler Software Engineering Intern - Summer 2027
NVIDIA
US, WA, Redmond · On-site · relocationSalary not disclosedfull-timeNVIDIA Careers (offices abroad)
We are looking to grow our company, and grow our teams with the smartest people in the world. We are looking for you: a Computer Science or Computing Engineering grad student to support our NVIDIA Back-End Compiler Team for a 2021 internship!
Responsibilities
- You will be investigating and developing solutions to important and challenging problems within the NVIDIA Compiler Back End – consistent with your compiler experience and knowledge.
- Work directly with a mentor and operate as part of the larger OCG team.
- Work with global compiler, hardware and application teams to oversee improvements and problem resolutions
- Be part of a team that is at the center of deep-learning compiler technology spanning architecture design and support through functional languages
- What we need to see
- Currently pursuing a bachelors or masters degree in Computer Science or Computer Engineering or similar field
- Successful completion of an undergraduate Compiler
- Design class.
- Strong writing and oral skills, as well as an ability to follow best practices for Software Engineering.
- You possess strong coding skills with C++
Languages
- Work format
- On-site
- Seniority
- Intern
- Posted
- 30 Oct 2026
- Last verified
- In the last 5 days
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