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Senior GPU Architect, Simulation SystemC, TLM

NVIDIA

US, CA, Santa Clara · On-site · relocation$15,333–29,708 gross/mofull-timeNVIDIA Careers (offices abroad)

As GPU systems grow in scale and complexity, you will help evolve the simulation environment for multi-die architectures and distributed execution. Your work will improve modeling productivity and make simulations faster, easier to debug, and more capable.

Responsibilities

  • Design and implement simulation infrastructure using C++, SystemC, and Transaction Level Modeling.
  • Develop solutions for scheduling, concurrency, communication, and synchronization across simulation processes and kernels.
  • Partner with GPU architects and modeling teams to enable new features, investigate complex behavior, and improve model performance and reliability.
  • Provide technical direction through thoughtful APIs, design reviews, documentation, development tools, and reusable modeling practices.
  • What we need to see
  • A bachelor’s degree or equivalent experience in Computer Science, Electrical Engineering, Computer Engineering, or a related field, with 12+ years of relevant experience.
  • Extensive hands-on experience with C++ and SystemC/TLM, including the design and debugging of large simulation or modeling systems.
  • Knowledge of computer architecture, data structures, algorithms, the C++ standard library, and software design for performance and scalability.
  • Experience collaborating constructively across architecture and engineering teams, communicating technical decisions clearly, and supporting colleagues in different locations and time zones.
  • Ways to stand out from the crowd

Languages

    Work format
    On-site
    Seniority
    Senior
    Posted
    14 Oct 2026
    Last verified
    In the last 5 days

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