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Silicon Software Engineer - System and AI (RDSS Intern)
NVIDIA
Taiwan, Taipei +1 more · On-site · relocationSalary not disclosedfull-timeNVIDIA Careers (offices abroad)
NVIDIA has continuously reinvented itself over two decades. NVIDIA’s invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing.
Responsibilities
- Develop and debug system software across pre-silicon simulation/emulation and physical hardware environments, including simulator/emulator/platform bring-up, chip-level firmware development, integration, and validation.
- Apply modern GenAI techniques and tools, from prompt engineering to agentic, graph-based workflow orchestration, to debug, improve, and optimize existing engineering workflows such as evidence retrieval, debug triage, and root-cause analysis.
- Validate AI-generated results against authoritative engineering evidence, ensuring that engineers retain ownership of final technical decisions.
- Collaborate with senior engineers and global teams, and produce high-quality technical documentation.
- What we need to see
- MS in CS, CE, EE, Systems Engineering or related software/hardware engineering major.
- Ability to independently break down ambiguous and complex engineering problems into manageable, testable tasks.
- Strong programming skills in C, with working knowledge of Python or another scripting language.
- Solid understanding of embedded systems, computer architecture, and ARM-based platforms.
- Practical familiarity with modern GenAI concepts and tools, along with the ability to evaluate AI-generated results critically against engineering evidence.
Languages
- Work format
- On-site
- Seniority
- Intern
- Posted
- 16 Sept 2026
- Last verified
- In the last 5 days
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