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Research Scientist, AI for Graphics and Gaming - New College Grad 2026

NVIDIA

US, CA, Santa Clara · On-site · relocation$14,000–22,042 gross/mofull-timeNVIDIA Careers (offices abroad)

We are now seeking a Research Scientist in Generative AI for Graphics and Gaming! NVIDIA is seeking world-class deep learning researchers to build the next generation of AI for graphics and gaming—from neural rendering and real-time image/video generation to world models, AI-driven characters, and LLM-powered game experiences.

Responsibilities

  • Research and develop AI models that improve real-time graphics quality, robustness, performance, and latency, and enable new interactive experiences such as world models, LLM-driven gameplay, and AI-driven characters.
  • Design and run large-scale pre-training and post-training for foundation models for graphics and gaming, using NVIDIA’s GPU infrastructure for experimentation and iteration.
  • Build and own data pipelines and datasets for foundation models and large-scale training, spanning synthetic data, in-engine captures, and real-world content.
  • Develop and prototype models for real-time image, video, and 3D content generation in modern game engines and graphics frameworks, and create demos that clearly showcase player-visible benefits.
  • Stay current on AI and graphics research and work with product, driver, hardware, engine, and platform teams to turn promising ideas into shipping, user-visible features.
  • What we need to see
  • Pursuing PhD in Computer Science/Engineering, Electrical Engineering, Applied Mathematics, or a related field (or equivalent experience).
  • Deep learning experience in image/video generation, graphics, computer vision, or related fields, with a solid understanding of core DL fundamentals.
  • Hands-on experience training large models on multi-GPU clusters (hundreds to thousands of GPUs), building robust distributed training pipelines and debugging at scale, with strong proficiency in PyTorch required; familiarity with GPU architecture, CUDA abstractions, and efficiency techniques (e.g., distillation,…
  • Background in graphics—such as rendering pipelines or game engines—and experience with generative models, neural rendering, or reconstruction is a plus.

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    Work format
    On-site
    Seniority
    Junior
    Posted
    27 Jan 2026
    Last verified
    In the last 5 days

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