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Game Engineer (remote, contract-to-hire, Latin America)
Endless Access
Remote · worldwide, UTC+4 acceptedSalary not disclosedcontractHimalayas
Endless Access is seeking a mid-level Game Engineer, based in Latin America, to join our Games team and help build Threadbare, an open-source, community-built narrative adventure game made with the Godot engine. This is a hands-on engineering role.
Responsibilities
- Game Development (60%)
- Build and ship gameplay features, UI, and systems, from design spec to release.
- Fix bugs and improve performance, stability, and load times.
- Work with design and art to turn ideas into playable builds, and give feedback on feasibility and scope.
- Write clean, tested, maintainable code, and take part in code reviews with the team.
- Estimate your work, flag risks early, and keep the team informed through planning and regular updates.
- Contribute to the tools, pipelines, and documentation that make the team faster.
- Learning and Community (40%)
- Review code from learners in our game development programs and give clear, encouraging written feedback.
- Collaborate with our Learning Experience team on tooling that supports our game development curriculum, as the roadmap allows.
Languages
- Work format
- Remote
- Seniority
- Mid
- Posted
- 23 Oct 2026
- Last verified
- In the last 3 days
- Apply by
- 22 Dec 2026
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