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Senior Asset Pipeline Engineer, Sim-Ready Content

Genesis AI

Remote · FranceSalary not disclosedfull-timeGenesis AI Careers

Part of that autonomy comes from agents embedded in the graph itself. Nodes can call models to produce input content, drive generation, pick parameters, interpret a mesh before deciding how to treat it, or judge whether a result is acceptable.

Responsibilities

  • Build and maintain the end-to-end asset pipeline, from ingestion through to validated output
  • Design agent-driven nodes that generate input content and make decisions inside the graph, with the structured outputs, guardrails and fallbacks that make them dependable in batch
  • Develop automated processing stages: mesh repair, retopology, decimation and LODs, UV unwrapping and texel density normalization, collision proxy generation
  • Derive physical properties so assets behave correctly in simulation: mass, inertia, contact parameters, articulation setup
  • Handle appearance: material conversion to PBR, texture processing, baking, and color management so assets render correctly in Nyx
  • Define and enforce asset standards (units, orientation, pivots, naming, provenance) and build the validators that reject noncompliant assets before they reach the library
  • Scale the pipeline to large batch runs, with caching, versioning and selective reprocessing when a stage changes
  • Build quality checks into the pipeline itself: physics stability harnesses, render smoke tests, automated evaluation of generated content, comparison on reprocessed assets
  • Work with the rendering, physics and research teams on what sim-ready needs to mean for each downstream use

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    Work format
    Remote
    Seniority
    Senior
    Posted
    17 Sept 2026
    Last verified
    In the last 5 days

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