All vacancies
Head Technical Artist
ChillBase
Armenia · HybridSalary not disclosedfull-timeVerified recentlyChillBase Careers
ChillBase hires this role into Yerevan or Limassol or Almaty. We’re creating OneState, a mobile life simulator built in Unity.
Responsibilities
- We’re creating OneState, a mobile life simulator built in Unity. Our art team is facing ambitious challenges as we develop the project with a realistic approach and high standards for visual quality and technical solutions.
- Experience: Proven track record as a Head / Lead Technical Artist with shipped projects (multiplatform experience — PC, Console, Mobile — is highly desirable).
- Engineering Partnership: Experience designing technical solutions on equal footing with graphics, systems, and tools engineers.
- Automation Skills: Hands-on experience building scalable automation tools (basic scripting, batch tools, content validators).
- Business Acumen: Ability to calculate the total cost of implementation and maintenance for technical solutions, aligning them with the product's business value.
- Leadership: Successful experience mentoring and growing team members from Middle to Lead/Owner levels.
- Proven experience building custom profiling and validation workflows on large-scale projects.
- Build Production Pipelines: Participate in creating and ensuring the technical integrity of workflows across all departments (Environment, Character, VFX, UI, Lighting, etc.).
- Integrate with Feature Development: Join the gameplay feature development process at early stages to evaluate technical risks and design the entire feature path from concept to runtime and scaling.
- Manage Graphics & Performance: Find systemic optimization solutions (shader tuning, memory management, CPU/GPU bottlenecks) without compromising the visual quality of the game.
Languages
- Work format
- Hybrid
- Seniority
- Head
- Added
- 13 Sept 2026
- Last verified
- 17 Sept 2026
