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Head Technical Artist

ChillBase

Armenia · HybridSalary not disclosedfull-timeVerified recentlyChillBase Careers

ChillBase hires this role into Yerevan or Limassol or Almaty. We’re creating OneState, a mobile life simulator built in Unity.

Responsibilities

  • We’re creating OneState, a mobile life simulator built in Unity. Our art team is facing ambitious challenges as we develop the project with a realistic approach and high standards for visual quality and technical solutions.
  • Experience: Proven track record as a Head / Lead Technical Artist with shipped projects (multiplatform experience — PC, Console, Mobile — is highly desirable).
  • Engineering Partnership: Experience designing technical solutions on equal footing with graphics, systems, and tools engineers.
  • Automation Skills: Hands-on experience building scalable automation tools (basic scripting, batch tools, content validators).
  • Business Acumen: Ability to calculate the total cost of implementation and maintenance for technical solutions, aligning them with the product's business value.
  • Leadership: Successful experience mentoring and growing team members from Middle to Lead/Owner levels.
  • Proven experience building custom profiling and validation workflows on large-scale projects.
  • Build Production Pipelines: Participate in creating and ensuring the technical integrity of workflows across all departments (Environment, Character, VFX, UI, Lighting, etc.).
  • Integrate with Feature Development: Join the gameplay feature development process at early stages to evaluate technical risks and design the entire feature path from concept to runtime and scaling.
  • Manage Graphics & Performance: Find systemic optimization solutions (shader tuning, memory management, CPU/GPU bottlenecks) without compromising the visual quality of the game.

Languages

    Work format
    Hybrid
    Seniority
    Head
    Added
    13 Sept 2026
    Last verified
    17 Sept 2026

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